April 23, 2006

Development models

In software development, there are a number of different established theoretical models. There's the "Waterfall," which indicates that you start at a high level and then work your way down into the details.

The Waterfall

There's also the "Spiral," which illustrates iteration. the idea is that you may cover some of the same ground multiple times, but each pass you get closer to what you're ultimately after.

The Spiral

I don't know if there are similar models for filmmaking or animation, but if there were this is how my particular model would look:

The Spazz

Incidentally, this is also what it looks like when Chandra goes to the grocery store.

To be a little more charitable to myself, I have made progress this weekend, but it's been in wildly varying areas:

  • story: simplified and shortened an early set-up sequence
  • effects: built a test animation for a welder, including sparks
  • sets: built a rough version of the third set
  • animation: roughed out assembly line animation
  • one step back: remembered that I was building a set and wasn't supposed to be animating in that file, so deleted the animation.
  • props: tweaked and textured a model that will be on-screen for something like five seconds

And yes, I may be sleeping in the guest room for that grocery shopping crack.

Posted by Jason at April 23, 2006 10:28 PM